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Ryuu96 said:

Well Dead Rising is only 2 player Co-Op so doesn't really need Dedicated Servers, EA Owns their own and most games out are EA right now, Halo will use Dedicated servers, Peggle doesn't need dedicated, Cod uses it's own, Sunset Overdrive will be using the cloud and I assume dedicated servers along with Fable Legends

Found this also..... As for Killer Instinct, they use something called GGPO, which uses an input delay setup. Input delay (as seen in all the Halo campaigns) keeps things way more in sync, since the host/server will only send the next frame's data after the data for every player had been collected and simulated.

Using Dedicated for DR3 and Killer Instinct would be a waste of resources, there only two player online games and hardly need them, Ryse is also only two player co-op so again it would be a waste, I've played Ryse online aswell and not had lag once so again it doesn't need them Lol

Dedicated servers will only be used mainly on first party Ip games that are more than 2 player co-op, But again it's up to the developers, I'm guessing Crytek, Double Helix, Capcom know that it would be a waste to use dedicated on them, EA & Acitivion don't need free dedicated off Microsoft if they have there own

MS told me "dedicated servers for all multiplayer games"

PS. Everybody know that won't happen at all.