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Bajablo said:
selnor1983 said:

Unlike any other system, the ability to have every single game brought out use Cloud processing for things like Drivatar AI, Physics calculations, AI battles, Fixed lighting etc.


... you realy think they are going to be so stupid to do real-time calculations in the cloud?.. you must have belived in all that marketing right?
Never gonna happen, think what would happen to your game if you had lag etc. even in a singleplayer situation.. no-one would code that stupid. AI, sure.. that works, if you have connection -> calculate. other -> use X behaviour that is hard-coded


Its being done already. 3 games releasing this year are using fixed lighting solutions in the cloud as well as physics calculations that are not directly affecting the player input controls. Titanfall does quite a few realtime calculations on the cloud. As its an online only game anyay it will benefit greatly.

70% of 360 owners have Gold subscriptions. ( I believe the last figure was 57 million active individual Gold users. ACTIVE being the important word.

Theres other consoles out there like PS4 or Xbox 360 for gamers who either A) dont have internet yet or B ) wont have good internet for 3 years. But why cant a company build something for people like e who CAN take and make use of Cloud Processing for things in todays climate?

The processing I mentioned will not effect gameplay. They are currently processing things that Fixed ( not dynamic ) etc. It still frees up resources of the Xbox One hardware. But by 2017 Cloud Processing will take a big leap imo. And thats when Xbox One will shine mightily.