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JWeinCom said:
Devil_Survivor said:
JWeinCom said:
mibuokami said:
Mr Puggsly said:
Madword said:

You were talking about *people* being hyped. Dont try and twist it matey...You know the difference from trying to create hype and people being hyped, so dont be silly now eh.

I didnt read the rest of your post, because just like your signature, I know which camp you are sitting in, and why this dictates how you post.

Nope, go read my first post in this thread. I simply said the game had hype and that's accurate. I never said people were hyped for it. Furthermore, if you search "hype" in this thread you'll see I'm not the only person with that thought.

You misinterpreted the way I used the word “hype.” No need to argue about it.

 

Don't really think it works that way man. By your definition every game has 'hype' because every game is promoted by its developer / publisher.  

The general consensus for Knack was a resounding 'meh'. It drew very little praise and a whole lot of ambivalence.

As a launch exclusive, Sony obviously gave it some promotional space, but when even the creator of the game goes out to say that Knack is a 'second purchase' game that people buy in addition to a core title, you know it is heading to stink town.

Eh... every game is promoted by its publisher, but there are different degrees of that.  For example, Call of Duty: Ghosts had tens of millions of dollars put into its marketing campaign.  Obviously it was more hyped by its publisher than a game like Inversion. 

As for Knack, it had a pretty decent amount of hype.  It was, I believe, the first game showed off for the PS4.  Mark Cenry did a lot of interviews about it.  Being in every demo unit is a sort of hype (although Sony had little choice on that one as they couldn't put Killzone on the demo units).  It certainly had more hype and promotion than something like Puppeteer or Tearwaway.

At any rate, Knack's sales are decent for what it is.  It's sales are along the lines of other similarly promoted launch titles like Zombi U or so, and it has a decent shot of reaching 1 million if the PS4 maintains momentum.  Nothing wrong with its sales, but the comparison to Super Mario 3D World was stupid from the beginning. 

Even if the PS4 contuines to sell well that doesn't really mean that Knack will get to a millon units because other games will be coming to compete for people's attention and money. I mean will Zombiu ever get to a million units if the Wii U;s sales pick up with all the new games coming for that system?

Can Zombi U reach a million units if Wii U sales pick up?  Actually, yeah.  It's quite possible.  Take a look at this.

http://www.vgchartz.com/tools/game_comparison.php?reg=USA&ending=Weekly&game[]=ZombiU+%28WiiU%29+[70793]&game[]=LEGO+City+Undercover+%28WiiU%29+[70767]&game[]=The+Legend+of+Zelda%3A+The+Wind+Waker+HD+%28WiiU%29+[71407]&game[]=Super+Mario+3D+World+%28WiiU%29+[73166]

When you look at ZombiU's sales you'll notice a pattern.  The sales spike the week Lego City/Monster Hunter released.  They pick up slightly again in August as Pikmin pushed systems.  They jump again in late September when Zelda is released and the Wii U drops in price.  In short, sales for Zombi U pick up when Wii U sales pick up.

So, if the Wii U explodes this year, will Zombi U hit a million?  Probably not.  It's got quite a ways to go.  But, more consoles will absolutely help it sell more, even if the influx of other games will lower its overall attach rate.  Knack has a stronger start, and if the PS4 has strong sales till the second wave in March, it could pretty easily hit 1 million even without Japan.

I wasn't saying its not possible for Zombiu to reach 1 million because I really hope it does because Nintendo needs more 3rd party games to sell better. I was pointing out its not probable given the conditions of the markert and the kind of game it is. Sure, Knack could get there too, which tells you a lot the lanuch games of PS4 that a game so average can sell that well only because of slim pickings on the system.