Well not a lot of Cloud features are being fully utilized at the moment.
But same game changing cloud features Ive used so far are:
Forza 5 : Cloud based Drivatar AI. - This completely crushes previous driving AI in games like Forza 4 and GT6. In fact I had the chance to play GT6 the other day on boxing day at a friends house and the AI was absolutely pathetic in comparison to Forza 5. In fact it appeared non existant in comparison.
Operating System : Complete access to all my games and exact save points without linking my gamertag to another console. Wherever I go, Everything is accessable in 10 seconds or there abouts.
What Im looking forward to.
Unlike any other system, the ability to have every single game brought out use Cloud processing for things like Drivatar AI, Physics calculations, AI battles, Fixed lighting etc.
Titanfall is out in March and uses Microsofts Cloud processing to process AI battles happening on the otherside of the map nowhere near the player. Providing a much more immersive dynamic experience than using the CPU on the Xbox to Process 100's of AI battles.
Basically over the next 2-3 years, Microsoft has put in place for Xbox One that sells each has 3 Cloud Processing servers available to it. One of the reasons Ttitanfall went to Xbox One in the first place. Was the Cloud being far superior to PS4. Halo 5 is said to use the Cloud Processing as is Fable Legends among other games.
But yeah already we see early benefits that DO change the way a game plays and system operates.







