NYCrysis said:
but u are wrong about the minority part. Indies are rapidly growing and are the only hope for the middleground. Sony's 1st party are actually helping indies so I think it is the best model for inbetween mobile and aaa. Games like everyone's gone to the rapture, rime, shadow of the beast, h-hour, and hohokum are just the first taste to the future of what I'm talking about. |
I disagree that indie games will be enough. What incentive would there be for someone of only a moderate income in a developing country to buy a PS4 for example if they cannot afford retail games? First of all, indie games are most frequently digital distribution which is useless in developing markets. India, Malasia, Thailand, Philippines; these nations need offline, physical, affordable software if they're going to be truly incentivised to join the gaming hobby.
In short what we need are budget titles, like I said before. Something in between the $<10 indie/mobile games, and the $60 Triple A with a further $30-60 in DLC, map packs, and pre-order special edition crap. No-one will buy a PS4 to play just Resogun, it may be good but it's not that good. No-one will buy a PS4 just to play cheap indie games which could easily run on previous hardware. They want games with a smaller, tighter, niche focus. Games that release at around the $25 mark with intentions on selling 500,000 copies at a profit. Yes this means low budget. These games used to exist though, and they where good, but they all got snatched up and turned into high end AAA franchises. The Hitman series, the S.T.A.L.K.E.R series, Metro 2033, even Demon's Souls. These where all budget releases. Look now, Hitman: Absolution, Metro: Last Light, Dark Souls 2... they're high budget AAA games now. Back when the Tomb Raider reboot came out and Squeenix where complaining that it had disappointing sales and they needed over 6m sales to break even, I was genuinely angry. Why did they waste so much money? When Dark Souls topped 1m sales, they where celebrating, why? Because they didn't have an over-inflated budget. One thing they did have though was a triple A price tag. That seems disingenuous to me.
I'm a normal ordinary guy in the UK. For me, a brand new release comes in at £55, that's $92 USA. I cannot afford that. I don't buy games new any more. I used to, back when the PS2 and original Xbox had budget releases at £19.99, and standard releases at £34.99. Not any more. If games continue to increase in price such that the only games we can afford to buy new are the indie games, this industry will nose dive and no amount of hardware sales for the PS4 will save it. What good is a decent userbase if people can only afford 2-3 games per year; all the developers will go bankrupt... oh wait, is that THQ and Atari over there... perhaps it's already too late...







