NYCrysis said:
Alby_da_Wolf said:
NYCrysis said:
Alby_da_Wolf said:
[...]
I'm not sure about 8th gen becoming bigger, I think it has some chances as PC architecture could allow PS4 and XBOne to eventually meet, after price drops, the growing buying power of middle classes in emerging countries. IF this will happen there will be chances, I don't think it's granted, just possible. BTW TornadoCreator answering this same post of mine as you did, correctly pointed out the huge problem of the absence of a mid priced games category between dirt cheap casual games on tablets, phones and PCs and expensive triple A ones, this will have to be solved, otherwise consoles will have little hope of growing in emerging markets, as there wouldn't be an adequately priced SW offer to match the affordable HW. In the end, it COULD happen IF at least these two conditions will be met.
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Actually there is it's called indie games and sony is pumping out some awesome looking ones at that for the ps4!!
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Some of the best indies can fit in that category, but it's a minority. I guess what Tornado meant was that also the big industry will have to adopt more the model of dev prices not excessive and under control to be able to offer a wide mid priced range on a regular basis, not just to satisfy emerging markets, but also because the "triple A" model costs is sustainable only for a minority of titles. Indies can fill the gap very often, but for their nature not completely and not on a regular basis, a true indie is ready when it wants and/or when it can. This "missing link" should ideally unite the pros of indies and organized big publishers and devs without the worst cons of triple A, skyrocketing costs and rapacious attitude towards users. Anyway, incentive programs for indies can help a lot, and like in the past, many of the nimblest outsiders will be former indies that grew up, but this doesn't change the fact that triple A model spreading beyond where it's justifiable is putting the industry in danger, a big crash would shrink the overall market and growing indies would take years to fill the void. It would surely be refreshing, but I fear existing console manufacturers would suffer badly (royalties are a big part of console producers revenue and even bigger of their profits).
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but u are wrong about the minority part. Indies are rapidly growing and are the only hope for the middleground. Sony's 1st party are actually helping indies so I think it is the best model for inbetween mobile and aaa. Games like everyone's gone to the rapture, rime, shadow of the beast, h-hour, and hohokum are just the first taste to the future of what I'm talking about.
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Indies good enough (and well managed and ambitious enough) for the role we're talking about will always be a minority, the majority of indies remains forever small. This doesn't deny that such minority can become big, and after previous videogame industry crashes, emerging indies became big enough to eventually fill a good part of the space left vacant. But the industry now is a lot bigger, many more indies will need to grow to fill the empty space, and should the big industry suffer from a large crash, indies couldn't fill it all and they would leave a lot of empty space unfilled: they'd expand a lot, here I'm not tryng to deny your claim about their capacity to do it, but they'd take years to fill all that empty space, and in the meantime the industry would stay shrunk compared to the situation before the crash. The more indies will fill the mid-range market, the better, but to avoid a temporary but big decline, should things worsen, it's necessary that the big industry too start filling that space and save itself in the process.
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