DMeisterJ said:
But there really wasn't much for them to do with KotOR 2. They basically used the same engine as one, just slightly modified. It didn't look much better. And did a lot of things worse, like you mentioned, *cough* frame-rate *cough*. How can you mess up an already good game? Obsidian gets a huge minus in my book for messing up a game that was fine. |
You are joking right. They had 10 months to conceptualize an entire game. That means that had to create a story, characters, right a script for that story, storyboard and plan out the games screnarios, etc. They maybe at best has 6 or 7 months to code what they had planned. Not to mentioned the gameplay change and additional particle effects added to the game which bogged down its frame rate due to a lack of optimation time. It doesn't matter if you have the engine already in existence. How many of the Unreal 3 based games were churned out in less than ten months time. I mean they already had a pre-made engine handy right?