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DMeisterJ said:
Darc Requiem said:
Garcian Smith said:
Sounds a lot like Goldeneye: The RPG. I thoroughly approve. Plus it's being developed by Obsidian, and say what you will, but I'm REALLY impressed by KotOR 2 thus far.

Obsidian did an excellent job with KotOR 2. Its too bad Lucasarts hamstrung with 10 months of development time, which caused to game to have bugs, inconsistent frame rates, and worst of all they had to nix a lot of side quest content. I was always hoping that the PC version would have the missing content but Lucas Arts just...well sucks. I wanted to do that HK-47 side quest so bad....


But there really wasn't much for them to do with KotOR 2. They basically used the same engine as one, just slightly modified. It didn't look much better. And did a lot of things worse, like you mentioned, *cough* frame-rate *cough*. How can you mess up an already good game? Obsidian gets a huge minus in my book for messing up a game that was fine.


 You are joking right. They had 10 months to conceptualize an entire game. That means that had to create a story, characters, right a script for that story, storyboard and plan out the games screnarios, etc. They maybe at best has 6 or 7 months to code what they had planned. Not to mentioned the gameplay change and additional particle effects added to the game which bogged down its frame rate due to a lack of optimation time. It doesn't matter if you have the engine already in existence. How many of the Unreal 3 based games were churned out in less than ten months time. I mean they already had a pre-made engine handy right?