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t3mporary_126 said:
Cheebee said:
Aren't the Xbox and Playstation's sticks in opposite positions compared to each other, too? Like, symmetrical sticks for PS, and assymmetrical on Xbox...? That would make it exactly the same as what he's talking about in regards to Wii U's setup, then; muscle-memory being thrown-off 'cos the controller's layout is different. That's just biased silliness.

He's right about Nintendo not supporting the GamePad with the proper game(s) though, like they did with Super Mario 64 and Wii Sports for the N64 control stick and Wiimote, respectively.


Based on my experience, I've heard people said Nintendoland and Zombiu made good use of the GamePad. Unfortunately, they don't seem like system selling titles.

Good point. But Zombi U wasn't made by Nintendo, so they had nothing to do with that.

As for Nintendoland, I think that that one just isn't the type of game that instantly makes it clear what the console/controller is all about, like say, Wii Sports was. Or Mario 64. Those games were revolutionary in their own ways. Nintendoland just doesn't create that same instant understanding, even if you see it being played.

Furthermore, Nintendo haven't really done much as far as creating game experiences that put the GamePad's unique abilities to relevant use after Nintendoland. It's mostly just used for maps, off-tv play, small touch-based commands, gyro camera controls and whatnot. Although it does make for a very smooth, quick and streamlined experience in some cases, it's nothing shockingly relevant nor extraordinary.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046