... And 3D Land. Both as christmas presents. Althought, I was expecting Ocarina of Time 3D but we couldn't find the game in specifics stores, so I had to go with 3D Land (I was between that or Pokemon Y). I'll try to get it tomorrow, and for later FE Awakening. Well, anyway.
First off, 3D Land is a very good portable game. In fact, it must be one if not the best portable Mario ever (SMB3 port for GBA doesn't count). The mechanics, artstyle, music and powerups fits as a very good portable experience. My only complain is the bad overworld design, thankfully 3DFlop fixed that. Right now I'm in the 7th Special World and difficulty is increasing. From the past 8 normal worlds and 6 Special ones I have all the comet coins but not all the gold flags. I can understand now how this game is popular on 3ds as the 3D use is excellent.
Now, in regards of 3DFlop, I'm at Mushroom world, just one stage left to complete. I leave behind only one green star and around 3-4 gold flags, all at the star world. Now, unlike 3D Land, I find this game to be more enjoyable as a multiplayer party experience than a single player platformer. At co-op my sister and me have a counter of 405 deaths with countless game overs and only finished the "story" part.
First off, this game doesn't feel like the past 3D Marios, but more like a direct sequel to SMB3 in a 3D space. Yes, all the time I can't stop feeling I was playing finally a good SMB3 (best 2D Mario) sequel. And not only because the obvious tunes and artstyle somehow reminded me the game, but also the terrible movement of Mario.
Aside from running, at which I need to press a button, everything else feels archaic, primitive and old. I'm using a control stick but only moving in 8 directions. My long jumps and achrobatics skills are a joke compared to SM64 and Sunshine. And the timer. Oh the timer. Who thought it was a good idea? I found me sometimes running out of time because I was exploring the few 3D spaces the game offers me. And even a couple of times that translated in deaths.
On top of that, I can understand the design for 3D Land as 3D is basic to enjoy the game, but in 3DWorld I simply don't have that option, so I have to guess the dimensions, and, well, that means more deaths. And that's not my failure, but a design that doesn't let me explore at my leisure because I have a timer pushing me. Thankfully I played 3DLand before, so I can understand the concept, but for example, my sister jumps off frecuently and it eats the few extra lifes I had.
About the stages, some are very good and brilliant, but others just feels like a Copy paste from 3D Land. Overall, graphics are very good, but that lack of imagination in few stages left me believing I was playing an up-ported stage from the portable version.
Finally, the camera. Good sometimes, terrible at others. Oh, the bonus stages, some are good but the "remixes" are lame. At least it's better than those green stars in the Galaxy expansion.
Leaving behind all of that, I enjoyed the game more than NSMBU and I'll complete, or at least try to do that. I guess it was incorrect to compare to SM64/Sunshine/Galaxy and it's a good game in its own.
But If I had to rank, I'll go like this:
Galaxy>SM64>Sunshine>3DWorld>Galaxy2
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile









