fatslob-:O said:
I'm pretty sure FF XIII looks decent for the most part. How do you know that developers spend more time with the polygons on the 3DS ? Everything on the 3DS looks low poly as hell. How do you know that square enix only spends most of it's time on sub division of polygons ? Nintendo isn't known for graphics mainly because they decide not to be competitive on that front. Prove to me that the games on the vita were intended to release on it's first year. Last time I checked I didn't hear of any delays for vita games other than rayman legends. It only took that long because square was dumb about management practices not because of some issues with subdivision of models. |
Batman Arkham Origins Blackgate on 3DS is more then 130 million polygons, while Ironfall is 7 million polygons. The Devs have cover these games graphics knowledge.
Games that look good on 3DS:
Sonic Generations
Castlevania Lords of Shadow Mirror of Fate
Kid Icarus: Uprising
Donkey Kong Country Returns 3D
Nano assault Ex
Zelda A Link Between Worlds (the solid objects are polygons, but less solid objects are cell-shaded, but they all look good)
Jett Rocket 2
There are some others too, and I suspect Jett Rocket 2 & Nano Assault EX are low polygons, like no more then 50 million polygons, and that's probably being generous.
Games from Capcom & Nintendo tend to be high polygon, but games from Sega tend to be rush in everyway like such 3DS games as Thor & Shinobi & Sonic Racing Transformed.
Its not easy to tell which are high polygons and which are low polygons, but with a minimum of 10 million polygons any game on the 360 can look like they had everything done.
Its not easy telling which games have high and low polygons, even on the 360 & PS3. I guess if it takes several years or at least 1 year for a Handheld game to be made, then we can safely assume, when Devs don't folk over the info.