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fatslob-:O said:
You busted essentially nothing. I wish that was true for your sake...

You don't have any data on average porting costs and what's more is that you make an assumption based off of 1 publisher with out sources to back that up. I have by statements of several publishers that they gave to several websites and it is not only 1 publisher and why I would put sources that you can easily find out by googling. lol

To make matters worse alot of these 3rd party games sell less than 200K copies consistently. That does not mean that there aren't 3rd party games on Wii U and current install base is not huge nor the audience for some of these games is there really then the fact that there were ports that were feature gimped thus it damaged the reputation/trust that 3rd party developers had. In the end shoody ports create distrust towards 3rd party developers...

What you just showed is simply revenue, not profit. I know that, I explained it and I did not said profit, but "profit" and I already discussed that. In the end it is profit once the costs are recouped like development, marketing and production of boxes, copies and other misc. things. If it wasn't profitable then there would't be COD:Ghost nor AC4 on Wii U, nor B:AO nor TASM2(in Spring 14)...

Another thing that you didn't cover was exclusive 3rd party games developed for the WII U. You missed the point of the thread, people can check out and come to conclusion by them self and I wasn't covering games because off topic.

Those cases are even worse as evidenced by games such ZombiU and the W101. Wonderful 101 is developed by 3rd party developer, but it is a franchise owned by Nintendo and funded by Nintendo so it is a 1st party game and new IP which in todays world is a hit or miss. ZombiU was first a game for Wii that had Rabbits and had a different title, then its development was transfered to Xbox 360 and become a game in london involving alien invades in first person view. Then it got transfered to Wii U to be an exclusive and later changed to Zombie Apocalypse theme. So costs of development was higher than it would be if it was a Wii U exclusive from start. ZombiU is not a Triple A game, it had a rather low budget and a relatively small team, I think that right now it grossed 10 million US dollars(don't know if the tax is already accounted, if not then take 10-20% of it) while I assume that the development, marketing, production and misc. things totals it probably at 15 to 20 million US dollars(with tax?).