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retroking1981 said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...



Can you elaborate on this please?

Sony patented the living daylights out of the DualShock design and were not voided until the Immersion lawsuit in 2004, which probably also attributed to the bizarre design of the original Xbox's duke controller.

What I'm saying is, had it not been for that, Nintendo most likely would've gone for symmetrical analog sticks and 4 standard shoulder buttons, as seen with the Classic controller series, instead of opting for relatively unorthodox triggers and an awkwardly small D-pad/2nd analog stick.