That Gamasutra link confirms what we've speculated for eons, Nintendo doesn't give a damn about 3rd party support. That's fine when your hardware is dominating the market, but with the Wii U it shows how narrow minded and costly that attitude can be.
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"You have to do what Sony and Microsoft have been doing with us for a long time," he notes. "It's not that every time we met with them we got all the answers that we wanted, but they involved us very early on, talking to folks like Bethesda and Gearbox, saying, 'Here's what we're doing, here's what we're planning, here's how we think it's going to work,' to hear what we thought, from our tech guys, and from an experience standpoint."
Nintendo did not provide any of this upfront legwork, Hines adds, and as such it was much more difficult for companies like Bethesda to choose to support the console.
"You have to spend an unbelieveable amount of time upfront doing that," Hines says. "If you're going to sort of decide 'Well, we're going to make a box and this is how it's going to work, and you should make games for it," - well, no! No is my answer!"
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Right out of the gate that crappy CPU responsible for those low framerate's would have gotten a lot of opposition. Sad because the Wii U gamepad would would do great in both W and J RPGs though we wont get much of that now will we?








