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Soleron said:
F0X said:
Soleron said:
Salnax said:

...

What about the N64 games? How many bits should I multiply them by?

0.64, because each subsequent generation should be reduced by 10x to compensate for advanced technology

I did the math for you, the SNES should be 3.2x, the GC 0.032x, and the Wii 0.0032x


Well shit. ALBW gets a whopping 0.00032x.

Can't be helped I'm afraid.

I'm sure all us VGChartzers appreciate that numbers can't just be changed to suit your opinion.


Of course. It's the main reason why I'm pleased with Fire Emblem: Awakening's critical and commercial success.



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