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Nintendo - N64 vs GameCube - View Post

Well, it's a tough battle:

 

Nintendo 64

- Super Mario 64 (revolutionary 3D platformer)

- Mario Kart 64 (exceptional four player action)

- The Legend of Zelda: Ocarina of Time (revolutionary 3D adventure)

- Banjo-Kazooie (excellent 3D platforming with god-tier soundtrack)

- Super Smash Bros. (revolutionary fighter with timeless gameplay enjoyment)

- Diddy Kong Racing (excellent soundtrack and gameplay variety)

- GoldenEye 007 (revolutionary single and multiplayer FPS experience)

- Banjo-Tooie (everything great about BK plus excellent multiplayer modes)

- The Legend of Zelda: Majora's Mask (revolutionary time system and fantastic story)

- Conker's Bad Fur Day (features an opera singing pile of shit)

 

Gamecube

- Luigi's Mansion (highly memorable experience with great gameplay)

- Super Mario Sunshine (great visuals and use of the water mechanic)

- Super Smash Bros. Melee (god-tier gameplay, features everything great about SSB plus much more)

- F-Zero GX (greatest racer of all time)

- The Legend of Zelda: The Wind Waker (excellent open world experience and fantastic story, soundtrack and visuals)

- Metroid Prime (great gameplay, soundtrack and immersion)

- Star Fox Adventures (perfect mix between Zelda and Rareware elements)

- Mario Kart: Double Dash!! (unique co-op take on the racing genre)

- The Legend of Zelda: Twilight Princess (excellent dungeon design)

- Eternal Darkness (fantastic story telling)

 

In the end, Nintendo 64 edges it out though through its massive quantity of greatness. Largely thanks to Rare's contributions.