famousringo said:
No grinding. It keeps the challenge nice and steady and keeps decisions relevant. Also, area control feels more important in the Radiant games and damage is less bursty, both traits are more rewarding to careful planning. The Radiant games have their problems too, of course, but the lack of grinding feels so right, that I was sad to see Awakening backpedal on it. Awakening was successful enough that I expect future FEs will all be grindy. It's a shame. |
Agreed.
Also the PoR and RD had varied map objectives.
While 90% of Awakening was either, clear the map or kill the boss.







