lestatdark said:
Sincerity said:
lestatdark said:
Thieves are useful for hits/speed, which increase your overall damage of physical skills that say "does X amount of conventional damage". It's especially good when paired with a Vampire subclass, though a maxed Ninja/Vampire Dual-Wielding Falcon Knives has no equal in the game. Once you get the ability to double hits, you'll be double 32-hitting, which will make almost every Vampire skill do 9999 damage (>9999 on Bravely Second).
Damage Dispersion and Angelic Ward are almost an obligatory requirement for the later chapters, as bosses can easily hit for over 5000 damage, even with group-casted magic, so you'll end up getting those skills for your party either way sooner or later.
On chapter 4, you can get into a fight with 6 Mandragoras, which can net you 200 JP (with Unscathed Hero). I wouldn't bother with heavy Job grinding for now, as once you hit chapter 5 and have enough pg to buy the Growth Egg (lvl 10 accessory shop on Norende) you can get 999 jp per fight, with the 6 Raflessias fight (which can also net you 32K pg per fight with the Golden Egg + Sweeper Hero + More Money Merchant ability.
Spell Fencer + Valkyrie is mostly for mob clearing. For Bosses you'll have to go for classes that hit for solo mostly, which in this case would be to switch around for Valkyrie + Spell Fencer, because of Judgment. Even if the enemies don't have any particular elemental weakness, your weapon has a damage enhancement relative to the power of the spell, so for example, if you use Fira, you get an extra 1,5 damage. With Judgment doing 300% damage, at +3 Brave, you can brave three times and use 3 Judgments for almost 1250% damage of a regular 3 turn brave. It's all about adapting and using what skills/arsenal your classes have at their disposition, and in that aspect Spell Fencer + Valkyrie opens up a lot of possibilities.
And the other class, other than W.Mage, that can revive, is Time Mage, with Re-Raise. It's not an instant revive and won't work on already dead characters, but it can save you from a single OHKO. Salve-Maker can create reviving concotions, but it's based on items as well. Once you get the Vampire job and level it to max, you get access to the Rise from the Dead ability, which gives you a 50% chance to auto-revive at the end of a turn, so it's a must have ability.
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I already have Norende completed and got the Money Egg and Exp/Job Doubler Accessorys.
That Spell Fencer + Valkyrie combination sounds pretty good I gonna try It. The problem Im having with Ringabel Is that hes a lvl7 Black Mage and got only a lvl1 Time Mage. For what do I need a Black Mage If I already got the Spell Fencer + Valkyrie as Mob cleaner? I can only use Creacent moon twice against mobs because It costs 1 BP and If I use Judgement 3 times against Bosses when on +3 Brave then im at -4 after because It costs 2 BP.
Isnt a Ninja same as fast as Thief or even faster? I prefer to use Daggers than Axes. Also Ninjas got better skills than thieves do. I almost always only used Thief as a Sub class for the stealing ability.
Also I need the Freelancers Support Skill to see chests in Dungeons and the Sub class for Diagnos to analyze Bosses/Mobs. Which char could I give that?
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Mostly because some enemies can counter your Physical Spell Fencer + Valkyrie combination and there's few (if any) mobs that can counter direct magic attacks. It's a matter of leaving your options open, as on Hard there's not a fixed effective class combo for everything. Some mobs you'll have to go full magic, some you'll have to go full physical (i.e - The Cerberus enemy on the optional job dungeon in chapter 4 can counter any physical attack with Hellfire, which is an instant KO, they're one of the strongest regular enemies in the game).
If you want to use Judgment without worrying about the BP penalty, you can always sub a Merchant into your team and use BP Drink to boost back your lost BP levels. Since pg is easy to come by starting from chapter 4, you can Judgment three times, use the second tier BP drink twice, and go back to 0 BP on your Valkyrie for 20K pg. Or use the first tier BP Drink three times for 3K pg and go back to -1 BP, which increases to 0 BP on your next turn.
Ninja is better than Thief, that's why I said there's no equal to them when they're dual wielding Falcon Blades. Heck, even by giving them dual Kunais and using Evasion +20% and Transcience you'll become an unstoppable Evade + Counter machine on Chapter 4, especially good for bosses, as you can give them the Aggro + Accessory and laugh as bosses try to hit you and fail most of the times.
For the Divining Rod ability (see chests in dungeons), I gave that one to my B.Mage Ringabel, but I stopped using the freelancer sub once I got to chapter 5, since bosses hit like a ton of bricks and you'll need that sub-job slot for something useful during the entire fight (that's why the team fights are a pain on Chapter 7/8 if you want to steal from bosses, as Thief is utterly useless for the rest of the fight).
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