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No, I'm actually quite glad that its going to be different than the last two. Melee might've been perfect if they didn't leave thoes unintinentional "features" in the game. 

Like JWeinCom, and radishhead said it was an awful thing that did not add anything (related) to the depth of the gameplay or game in general. They were exploits that riuned the expereinced of the game because they were abused by a lot of people that did whatever they could (not by the game's intentional design/function) to win (and only win). This is why I stopped playing Mario Kart DS online years ago; all I wanted was to play an online session with someone/people without assholes using snaking. That goes for Mario Kart Wii too with things like infinite green/red/blue shells and the other items.

Mastering games like SSB is all fine and dandy, and makes for great competition amongst other gamers, but using exploits and even glitches (bending and breaking the rules essentially) doesn't make you a skilled gamer. Just a cheater.

 

 

Also The other issue that I hope they fix other than the floaty-ness of SSBB are the character's strengths. 1. Diddy Kong, god I developed a hatred for this character. All it takes is two hits and bam you/he can get the smashball. 2. His attacks are little too strong, and fast for his size.

Despite Gannon's heavy body type, I felt like his body was a tad too heavy for fighting (I could feel it when I use him). But to be honest he was much better than his SSBM version (that one was too light and fast).

Captain Falcon's attacks I think was also a tad too weak and a little slow. Well thoes are my two cents....carry on.