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JoeTheBro said:
Blood_Tears said:
sweetoothj said:

@leo-j

I honestly doubt difference will be significant later down the road. Microsoft makes third party developers sign a contract that pretty much makes it where if the game perform significantly better or looks significantly better on the competitor's platform (ps4) they wont allow the game on their system. Same way last generation. It can look slighly better on ps4 ,but not a lot better.


Source?

There is no source, just people misinterpreting ID@XBOX rules and assuming those misinterpretations apply to major third parties.


As well as people misintepreting launch date parity with feature/performance parity.

You can just look at every single multiplatform game out there to see that there is no feature/performance parity rule in effect.

Yes, some people will not care about the smaller graphical differences, although the question for me is why pay more for even slightly less?

But what remains is things like frame speed issues which is certainly more noticeable and important in many games.

 

And I guess, who wouldn't want to reward and patronize the platform that just did their best to make a kick ass experience and let developer run wild?

That, or the one who tries to justify a 2nd rate experience, with forced accessories that nobody can show any good game using,

and tries to sway consumers by throwing money and devs to go exclusive instead of also developing for the strongest performing platform?

Isn't that like rooting for a sports team who pays off other teams' players to not play as hard against them so they can win more?