S.T.A.G.E. said:
Dude, Dynasty warriors exclusive to one console. I dont even know if one can even expect it to make a million. This game is going to be even more niche than Platinum Games title. Tecmo is the only third party I know who has a possibility of selling a lot lower than a Platinum Games exclusive. Platinum Games never built its name on a Nintendo console, nor were any associated akin with capcom when the the hack n slash genre was going semi-strong in the PS2 era. As I've said before, Nintendo did the same thing with Star Fox. When they got desperate, they told Rare to just reskin their game with their Starfox characters. Smart? Yes and no. You see, Dinosaur adventures concept had nothing to do with the space ship flying of Starfox and Dynasty warriors gameplay style has nothing to do with the pacing of Zelda. Desperation. |
And you are wrong about this. Rare requested that they be allowed to use the Star Fox franchise with Dinosaur Planet, after Miyamoto's observation that Krystal looked similar to Fox. Dinosaur Planet is also a completely different beast, in that it was an original IP that initially began development on the N64, before being moved to GameCube. Development was also overshadowed by the fact Rare were looking for a buyer, but Nintendo refused to buy Rare for the asking price Rare demanded.
This isn't Nintendo's idea of a system seller, it's a filler title, and it's something they'll need. Desperation? No. Necessity? Yes. Third party support is going to become even thinner on the ground, historically Nintendo franchises dominate sales on their own platforms, and Nintendo can't produce enough titles to keep software and hardware sales ticking over. Filling out the catalogue with a third party developed spin off of their own IP is something they said they would do at the beginning of the year--and Fire Emblem x Shin Megami Tensei was the first example of that on Wii U. Hell, Namco are supplying the majority of staff involved in the development of Smash Brothers.
Nintendo are responding to manpower and software shortages, and that's a good thing. I'm not saying this will be wildly successul, but it doesn't need to be. It's a quick, cheap filler title with a reliable brand attached to maximise sales potential and keep Wii U owners buying software. The software has to come from somwhere. Nintendo can't provide it all on their own, and third parties aren't going to jump on board without serious encouragement. I'd say handing out some of the most respected IP in the industry is a clear incentive for companies to get involved.







