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curl-6 said:
Kane1389 said:
curl-6 said:

One mistake costing hours of progress is obsolete 80s-era game philosophy that hinders fun.


It must be one pretty huge mistake on your part if those are the consequnces

I'm talking about the potential for it to happen.

In my view, one of the absolute cardinal sins a game can commit is to be frustrating, because  frustration is the antithesis of fun, and fun is the core value of a video game.

Like I said, any game can become frustrating when you suck at it. 

Sometimes, people look beyond the mindless ''fun'' in videogames. Maybe the want immersion and challenge. If mindless fun is all they want, Tetris would be all we need