By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hynad said:
JoeTheBro said:
Are these cut scenes rendered in real-time? If you load a level does the cut scene start practically instantly and then can't be skipped tell the level loads or does it first load and then play the cut scene?


"Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. This is a common technique employed in many last-generation games that helps move the narrative forward while concealing loading, but we can't help feel disappointment in missing the opportunity to see these scenes play out in real-time. Of course, Crytek has claimed to use the same basic model rigging for all characters both in and out of cut-scenes. The more significant issue with this approach to storytelling lies with the video compression. With both next-gen consoles supporting large optical disc formats it's disappointing that higher-quality video compression wasn't selected. Ryse doesn't seem to be alone either, with a number of other next-generation titles suffering from the very same issue. We only hope that developers will reconsider their approach to pre-recorded content in the future."

http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome


Lame. Why are we using cut-scenes to show how great the game looks then?