By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Heh guys, the PS3 is easier to develop for than was the case with regard to the PS2.

Porting games from 360 to PS3 can be unnecessary hard, the 360 dev tools are easy to get into, but also doesn't really force devs into thinking on getting the most out of the console (some good design principles are crucial for the PS3, but not so much on the 360 although devs will see gains on this console as well if their game engine is properly built).

Competent devs will have no trouble developing for the PS3 and will be able to yield much greater results than would be possible on the 360. Read my sig and click the link the linked thread explains a lot. The PS3's Cell is a radically different compared to prior approaches, so there's a learning curve, but it's not hard to develop for once you get the hang of it. It takes time and effort to adapt legacy game engines though.

IMO be glad devs interested in the PS3 are forced into good game engine design, this will result into more efficiently designed 360 and multi-core PC games as well.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales