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Traditional. Skyward Sword's weakest element was its forced motion controls. The lag was too pervasive. I would have to extend my arm, pause, then swing instead of just doing a natural swinging motion at full speed. Then I would point the Wiimote up to fly up and the bird wouldn't go. I would try to bring it back to center to try again and the bird would then respond and go down, the exact opposite of what I wanted. It was a problem with programming because the aiming worked fine with the slingshot or bow (the only thing motion should be used for in Zelda).

Zelda U should have traditional controls with motion for just aiming the long range weapons. They can use the gamepad for puzzles like make things look different when you look through it at the screen. I sincerely hope they don't try to shoehorn it in to every aspect of the game though. Put the map or inventory on there most of the time and you've demonstrated the usefulness of it. That makes accessing those things easier and there's less clutter and scrolling through menus. I don't get why people don't want the gamepad used in this very useful and intuitive way.




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