| Gamma626 said: Yes, let's go ahead and ask that one buddy. If marketing means nothing to sales, why did it sell less? If word of mouth from gamers means nothing, why did it sell less? If reviews mean nothing, why did it sell less? How can quality be known to be less, if people don't play it? How then, is it possible for a sequel to a very hyped and liked game, sell less than it's predecessor? You can't say it was reviewed less, because that doesn't matter. You can't say that gamer's didn't enjoy it, because word of mouth doesn't matter. You also can't say it was marketed poorly, because that doesn't matter. And, according to you, you also can't say sales are indicative of it's quality, because how would someone know if a game is good if they havent played it without reviews, marketing, or word of mouth? Why don't you formulate some crazy response to that one. |
Marketing actually means nothing if your product is a turd. The word of mouth can be spawned from a quality such as minecraft. Games can sell through just from exposure. Reviews don't mean anythiing because there's a massive difference in sales. Hype to a sequel means nothing for the most part in how a game sells, all of that is in quality.
I can say that sales are indicative of a games quality because people have to go out of their own way to give something of value in exchange for a product and the point of the game is supposed to make you enjoy it. PEOPLE BUY GAMES BECAUSE THEY SEE QUALITY IN IT.







