Battlefield 4: dinosaur roar easter eggs found, watch them here
Battlefield 4 developer DICE is playing this dinosaur thing pretty well, as YouTube Westie has just sent us a pair of gameplay videos showing you how to trigger dino roars on two maps.
Marvel Heroes: villain advance pack comes in $129.99 & $99.99 flavours, has no release date
Marvel Heroes developer Gazillion Entertainment has started offering players the chance to pre-purchase an advance pack of playable villains and other treats in both $129.99 and $99.99 variaties. The catch is that none of the content has a release date, and some elements could launch as late as 2015.
The Division: finding food and water is important part of the game, says dev
The Division developer Ubisoft Massive has confirmed that while your solider won’t suffer from hunger or thirst, scavenging for clean water and food within its post-apocalyptic cityscape is an important aspect of trading. The team has also shed new light on the shooter’s classless progression system.
Obsidian hopes to unveil new Kickstarter by March or April, is based on licensed property, says Urquhart
Obsidian Entertainment CEO Feargus Urquhart has confirmed that the Pillars of Eternity studio has another Kickstarter project in the works, and he hopes to have it revealed by March or April, 2014. It’s based on a license and no, it’s not Alpha Protocol 2.
Plants vs Zombies: Garden Warfare trailer shows Gardens & Graveyards mode
Plants vs Zombies: Garden Warfare has received a new trailer that shows off PopCap’s new Gardens & Graveyards mode. The studio has called it a blend of Battlefield’s Conquest and Rush modes.
Halo: 343 wants franchise in as many formats as possible, says dev
Halo 4 studio 343 Industries wants to bring the franchise to as many formats – both digital and physical – as possible, according to a new interview with Halo: Spartan Assault lead designer Mike Ellis.
Kickstarter game funding passes $200 million for 2013
Kickstarter funding in 2013 hit $919 million across all project types in 2013, and some $200 million of that figure can be attributed to successfully funded games.
Zombies become endangered: DayZ gets 88,000 survivors in 12 hours
CommentDayZ only appeared on Steam yesterday, or at least the Early Access version, and within 12 hours, 88,000 copies of it had been snatched up by rugged survivalists. The zombies don't stand a chance.
Considering the fact that it's in early alpha and the store page is covered in warnings about its unfinished state, that's a lot of brave souls.
Star Citizen's dogfighting module gets pushed back
CommentStar Citizen backers were hoping to get into some space tussles near the end of the month, playing around with the alpha's dogfighting module. Unfortunately, this isn't going to happen, as Chris Roberts explains, and the module has been pushed back so it won't have to rely on the CryEngine netcode. Instead, Roberts wants the module to run on Star Citizen's own multiplayer system, which wasn't going to be ready in time.
Ubislow: The reasons behind the Watch Dogs and South Park delays
CommentWe've already discussed why some publishers delay titles due to piracy, but Laurent Detoc, Ubisoft's North American President, had a much longer list of reasons when he spoke to IGN recently. The publisher's had some high profile delays over the last year or so, including both South Park: The Stick of Truth and Watch Dogs, and previously Splinter Cell: Blacklist.
"It’s a very intense decision," Detoc explained. "You have to say, 'this is in the best interest of the product, to do this,' because at the end of the day we’re going to be able to do this extra fine tuning." But the factors that lead to a delay vary from product to product, as does the length of the delay.
Dota 2 now alternately entertains and frustrates 6.5 million active players every month
CommentGabe’s talked a lot about bottlenecks recently - mostly in a negative sense, in relation to Valve’s curative role at the head of Steam. But an artificial bottleneck is exactly what the studio’s eased Dota 2 out of in recent months - gradually expanding their queue system that gated entry into the MOBA’s community.
The steady flow ensured a stable game for existing beta players, but made it somewhat difficult to track Dota’s rising popularity. Today, though, the gates are fully open, and we finally have a figure - 6.5 million active users per month.
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