TruckOSaurus said:
First of all, I'm comparing one week of data against one week of data so it's a fair comparison. Second, I never said GT6 was a flop, I said it was a disappointment. But let's go ahead and factor in digital sales. How many copies do you think GT6 sold digitally? |
we do not know what the sales data is!, is that not the point, trying to account for sale through data without including digital copys for attachment rates cannot really be done, because they cannot be accounted for. I mean is that one of the reason's Microsoft got so slammed by some gamer's about Always online being needed to connect once every 24 hours? the point is today we have smartphones and Tablets all connected to wifi, 3g /4G or cdma Networks, so online stores are more common now then they were 8 or 9 year's ago, so saying that in 1 weeks worth of data can net you really a clear sales data trends of a software iP is not very accurate, being that the sales market dynamic is not the same as it was back than so sales data through digital is much larger than it was 8 years ago, how many would buy digital day date week one, i mean if its not that large offing PSN games day in date with retail, means that there must be some number's generated for that online sale through if its being day and date released now.

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







