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joeorc said:
TruckOSaurus said:

If you want people to take everything into account. We also have to look at the install base at the release of each game. Back in November 2010 when GT5 was release the WW PS3 install base was at 42,848,541 and with sales of 2,335,820 that means it had an attach ratio of 5.45%.

Now, the PS3 is currently at 81,166,157 WW and it sold 852,762 units which means a 1.05% attach ratio. No matter the increase in popularity in digital sales in the past 3 years, the fact of the matter is that GT6 is underperforming.

but like i stated that is still only a weeks worth of data, that does not take into accout digital sales, what's the online usage of GT6 network data? any idea after a week? That is physical copy attach rate,  again, if your only counting in one week physical sale copy's to be only dynamic of attach rate, what is the digital copy attach rate? we do not know, is that not the point in order to account for attach rates? a copy is a copy right?

You cannot have it both way's if you want to accout attach rate in your assessment of the situation, how can you have an accurate account of the attachment rate without knowing the full attach rate, you can have a projection, but its not the whole outcome, and i mean come on only 1 week worth of data? to get the whole picture, when your this close to christmas? for one the PS4 just released anyway, not to mention the cost's in software for it. Its just it seems many only want to frame the argument of certain software as a flop and cram it down the site for other people to read, and forget about being accurate about the data they provide.

To be as simple as I can: console retail AAA games is ALWAYS higher then digital. Always. No matter how optomistic your estimate is, it is still lower then GT5 opening week.

Just. Deal. With. It.



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