By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I remember when a million seller actually meant something in the gaming industry and was a goal that developers and publishers strive to meet, sadly in today's industry not so much. Are games really becoming so expensive to make that a million copies sold is considered bad/flop or is it the people who's expectations are just too high, I guess it widely depends on the developer and game.

I just can't get used to the idea of a game that sold 800k in a single week being a flop, won't this game go on to sell 2 to 3 million+ in it's lifetime?