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Pavolink said:
sabastian said:

Oh I do believe that Nintendo knew what made the Wii a success, that exactly why they went with another "Weird" console.
Nintendo needs to find a way to help 3rd party developed games sell well on their consoles. Developers are tired of 2 things,
(1) Most of their games selling like shit, hence not making much profit.
(2) A console that is powerful enough to run their "online features" in their games and powerful enough on a whole.

That casual gamer will come and go, its the hardcore that will continue to place value in your console, Word of mouth spreads the buzz and the casuals jump on for the ride.
Her is the solution, Make a console that's catered to the "hardcore", release "games" that cater to the casuals.
Keep on Gaming.


They did that with the GameCube, or at least, partially.


It's too bad they "fixed" everything about the N64 (added optical discs, easy to program for) but then shot themselves in the foot by ruining everything the N64 did well. Enjoyed Super Mario 64, Zelda: OoT, and GoldenEye? We're going to completely change Mario and Zelda and sell off Rare entirely. Here's a slow paced Metroid FPS though with no multiplayer though. 

That and the baffling decision to make it a purple lunchbox. 

Give the GameCube proper sequels to Mario 64, Zelda: OoT, and GoldenEye/Perfect Dark early in its lifespan along with the Resident Evil exclusivity and dump the purple lunchbox design and it probably would've done much better. Mini-DVDs were ultimately pointless too. 

Nintendo needs to forget the Wii. It was a great thing that was timed perfectly, but it's been 8 years now. People have moved on, entertainment changes, trends are born and fizzle out. Chasing the Wii dragon is exactly what got them in the mess they're in now -- instead of making a proper system for the needs of the market in 2012, they made a system looking backwards.