Mr Puggsly said:
It’s not fair to compare Kinect to Wiimote, or other similar devices like the Move. The Wiimote is basically a gamepad that doubles as a mouse pointer. Therefore it works fine for typical gaming experiences. But Wiimote still has its limitations, such as not having the ability to recognize the movement of your entire body. Hence, Wiimote and Kinect are completely different devices and have different strengths. Anyhow, the original Kinect had too many limitations. It had too much lag and simply didn't track as well as the new Kinect. I think we'll see developers doing more unique things with the new Kinect, even if it’s for games not developed solely for Kinect.
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It may not be fair to compare it to wii mote or move but I'm sure that kinect will pose some advantages in games. It may not have buttons per se but that shouldn't stop microsoft from being able to make enthralling software. In fact I think the perfect game to support kinect may be the next iteration of halo wars. Remember the advantages that I had posed for kinect such as giving an intuitive way to control RTSs ? Anywho, move flopped because sony was not committed to giving quality software like nintendo did for the WII. The jury is still out on whether microsoft is willing to actually take advantage of kinect.
I realize that their are different strengths to a controller. Fighter's will always be better with gamepads/arcade sticks and FPS are best utilized by wii mote/mouse and keyboard. I'm sure there's something microsoft can do with kinect.








