Honestly, I don't get why people keep harping like the Gamepad is the main reason the Wii U isn't successful.
If Nintendo actually put the effort into making games that used the touch interface well (literally only a handful of games that actually use it extensively outside of acting as a separate viewing device for off tv or multiplayer) or allowed (or built the Wii U to be able to handle) more then one Gamepad at a time, the system might be selling better. At this point, Nintendo went cheap on the system and combined with a weak year 1 software schedule we have the current situation. The software selection itself is pretty much playing it safe with variations of games that had success during the Wii and DS eras rather then Nintendo stepping outside the box like they did with early DS and Wii games.
Also Nintendo SHOULD make their system something 3rd parties find attractive, they get more money when 3rd parties find success on their system then they would if that was the case. Although sadly the Wii U seems more aimed at the Japanese 3rd party studios that don't want to spend as much rather then 3rd parties in general but in truth it is all about Nintendo thinking about themselves rather then trying to extend themselves.







