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fatslob-:O said:
drake4 said:
fatslob-:O said:
drake4 said:
fatslob-:O said:
drake4 said:
fatslob-:O said:

Do you honestly think that critics = general public ? I think were done here for the most part. 

dude look at all the best selling games on consoles, including COD modern warefare, which is when the franshise exploded, if you remove the fads, then yes.

What are the fads then ? 

the games where there first sequels drop like a rock, which has never happened before in history, unless you can show me proof.

Umm how about pokemon ? If we look at the first pokemon game sales altogether it went from 30 million to 15 million. 

Or how about mario kart wii where it's gonna drop from 35 million to 8 million when 8 comes out ? 

How about NSMBWII having 25 million dropping to likely around 4 million in lifetime sales ? 

These are pretty much where you see next iteractions "dropping like a rock".

be specific about pokemon which game is it and i said first sequel, mario is a franshise, that's been selling in the millions for over 30 years, i'm talking about fads, there very first sequel.

Problem with your logic is that these games technically aren't fads because they continuosly sold well with very good legs. To know if a game were truly a fad then the sales would have dropped to the rock bottom in less than 3 months but WII party and WII Fit sold very well over time soo ... you really don't have a point. Case closed. 

so did kinect sports so i guess you don't have a point as well, fads can sell for years btw, butIt wasn't a sustainable market because the defining characteristic of the Wii was the novelty of waggle control, and its use in Wii Sports, which started a brilliant positive feedback loop that lead to the Wii becoming a must-have item, as well as natural extensions of the core concept that played well with the rapidly growing install base, such as Wii Fit. But like with most fads, the sheer exuberance of the sales explosion in the early years was met equally with the most rapid sales drop-off ever experienced by a successful console. The Wii was all but dead by the end of its fifth year.

 

At that point Nintendo likely realized that they needed a different novelty to recapture that audience, and the Wii U gamepad has been a complete failure in that attempt. If they had been successful and come up with something as novel as the Wii's waggle, then they may have retained their audience, but it wouldn't be evidence that the Wii wasn't a fad -- merely that they managed to replace one fad with another. 

 

If you look at incredibly successful consumer tech products in the past decade that built sustainable audiences without needing to reinvent the wheel in each iteration, the iPhone is a perfect example. When it was unveiled, many (including RIM executives) believed that the idea of a touchscreen smartphone would never catch on. The iPhone sold well; each of its successors has sold better than its predecessor, and a huge and sustainable market was born. 

 

Nintendo retained the ability to use Wiimotes and play Wii games with Wii U, updated the internal hardware, and added a new control option. All in all, it's a nice improvement on the Wii, but it isn't selling because their 100M strong Wii audience wasn't sustainable. They're buying smartphones and tablets, and Nintendo is going to have to pull off a miracle hit to ever get them back.