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Purple said:

I don't see how you can say hardware and software are in harmony.

 

Look at some of the best selling games on Wii:

Wii Sports/Resort - Used motion to bring sports to life in a game

Mario Kart Wii - Use motion to simulate using a steering wheel

Just Dance, Wii Play, Zumba, Mario and Sonic, Crossbow training, Skyward Sword, Sports Active, Mario Party  etc. all RELIED on the unique Wiimote. Sure there were some other games (Smash, Galaxy) that had more traditional control methods, but these make up the minority of the top 30 Wii software. There is a clear harmony between hardware and software.

Now look at the best selling games on Wii U:

NSMBU - Gamepad used in one mode of the game

3D World - A few added gamepad features

LCU - A few mostly awkward features

Pikmin 3 - Map

Wind Waker - Inventory

Zombi U - Good use of the gamepad

Just Dance - One forgettable mode for non-dancers

MH, COD, AC, Sega and All Stars etc. have no major reliance on the gamepad. There is a clear disconnect between the software and the major selling feature of the hardware.


From a sales vs hardware-dependent-gameplay perspective, like you suggest, you are correct.  But for my purposes there is perfect harmony.

 

 I like the ease of inventory systems

i like using internet browser all day

i like typing to friends 

i like playing off tv

i like controlling my tv

i like selecting my game with a single touch

 

 

From your perspective there is dissonance because a correlation between hardware and gameplay is more important to you than hardware and versatility or simplicity..  I don't believe a touchscreen can improve gameplay much further than it has on Wii U and it's already raised gameplay as high as it needs to go.  I like my games the way they are. That doesn't mean the Nintendo Wii U GamePad shouldn't exist though.. there is so much to gain from it.. like the things i quickly listed above.. they are not simple or possible on other systems.