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superhippy420 said:
Purple said:
novasonic said:
Zero999 said:

"It serves a minimal function in most games, adds a huge cost in development, increases the price of the system for consumers"

I stopped reading after that.


This.

I've grown to love the gamepad. I still think it could use a physical redesign, but functionality wise, it's amazing. No more "Just let me get to a save point" when the girlfriend wants to watch some TV, It's comfortable to hold, and I use the universal remote function many times every single day.


Well then you missed the ENTIRE point of what I was saying. I'm not arguing the gamepad is useless. I'm arguing that there is a disconnect between hardware and software philosophies.

I do agree that Nintendo needs some more stuff to show off the gamepad, but there were alot of games on the Wii that did'nt use motion controls for anything other than being short on buttons.  Donkey Kong,Brawl,NSMB,Twilight Princess and both Kirbys were all pretty standard games, in terms of how they were played.   Wii U does'nt have a Wii Sports going for it yet though.  I thought some of the stuff in Wii Party U and NintendoLand did a great job at showcasing the gamepad, but I would like to see a really big title integrate it in a big way.

You're right and I think games like Wonderful 101, Wind Waker HD and Pikmin 3 are great to have to bulk up the library. Not every game has to justify the Gamepad.

But when such a huge amount of R&D goes into putting it there and it increases cost for the consumer and looks so daunting to the wider market, there HAS to be a range of software there to justify it. Nintendoland is a good start but that game was 12 months ago. Was that game and a map/inventory on other games really worth the cost of having it?