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Europa Universalis 4: Conquest of Paradise will be released in January

Europa Universalis 4: Conquest of Paradise, the first expansion for the title which adds a “completely randomized American continent” along with Colonial and Native American Nations, will be released in January, Paradox Interactive has announced. The expansion will arrive for PC, Mac, and Linux on January 14. To hold you over until its release, you can watch the latest developer video below.

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Battle of Heroes and Battle of Heroes: Land of Immortals trademarked by Ubisoft

Ubisoft has registered two domains and has filed two trademarks for Battle of Heroes and Battle of Heroes: Land of Immortals.

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MMO Winter Festivities: WoW, GW2, Lotro, SWTOR, Neverwinter, more

Plenty of MMOs are hosting holiday events or other sorts of festivities between now and the new year, so instead of creating a news post for each one, I thought I would round a few up for you instead.

Get the list full of acronyms below.

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Ultra Street Fighter 4 to have online training mode, 3v3 team matches

Ultra Street Fighter 4 will come complete with online training and 3v3 team matches, according to new information.

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Sir, You Are Being Hunted roadmap published. Hovering horsemen and multiplayer on horizon

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Sir, You Are Being Hunted’s still in alpha but with each month it’s getting new NPCs, items, island biomes, and generally becoming the steampunk robot vs man manhunt that we’ve always wanted to play.

Beta’s still a few months off buy Big Robot have written a blog post explaining what people can expect to come in the closing months of the alpha. Hovering horsemen and multiplayer, my friends.

Colour me excited.

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Counter-Strike: Global Offensive to receive revamped de_cbble and a new map: Overpass

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De_cbble was one of my favourite maps on Counter-Strike: Source. It’s vast open areas made for difficult advances and harried defences. Its tight corridors were killboxes where large groups of players could be killed within seconds. So it’s really good news that Valve are remaking it for Global Offensive.

They’re not simply upping the visuals but also fixing issues with the game’s chokepoints and scale while keeping true to what made the original unique.

Not just that but Valve are making a whole new map, too.

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Postal 2 receives first major update in 10 years as a thank you to Steam Greenlight

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Postal 2’s got a dedicated fan base. Released back in 1998 it’s now 15 years old and still has enough of a following to see the game Greenlit for a Steam release and to convince the developers to release a new patch. The first in 10 years.

As well as adding Steam Achievements to Postal 2, the update makes a number of mods cannon as well as rolling in new features and fixes that have been the want of the community for literally years.

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As Voted For By Some Guys: Top 100 Mods Of The Year

By Alec Meer on December 13th, 2013 at 5:00 pm.

It’s harsh but fair to say that our coverage of the mod scene is not presently at its most abundant. This is because of our recent enrolment in The International Church of Code Purity. The thought of all those innocent, virgin games being corrupted into something Other by the greasy, hungry hands of third parties makes us sick to our very souls. Down with this sort of thing.

If you remain a heathen and have not joined The International Church of Code Purity, your pagan mind might enjoy browsing ModDB’s player-voted round-up of the top 100 mods of the year. Don’t ever darken our pristine doorstep again, mind.
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Kraken Up: We Need To Go Deeper Is Undersea FTL

By Nathan Grayson on December 13th, 2013 at 7:00 pm.

As I observed in my write-up of humans-and-fish-can-never-be-friends simulator FarSky, games rarely wade into the sea past their belly buttons, let alone delve 20,000 leagues under it. To be fair, there are good reasons for this: it’s wet and cold down there; also, 3D cameras go haywire, controls suffer, and drowning isn’t a lot of fun (by most definitions of the word). That’s not stopping We Need To Go Deeper, though. It’s a randomized, FTL-inspired submarine survivor about colossal creepy crawlies that lurk beneath the sea instead of the malevolent forces that go bump in space’s eternal night. Also, it’s co-op. First trailer below.

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Obsidian’s Bold Future: Eternity Meets Skyrim, A Second KS

By Nathan Grayson on December 14th, 2013 at 4:00 pm.

Have you read our recent mega-blowouts of Obsidian’s Pillars of Eternity? Then congratulations: you know everything about Pillars of Eternity except what the pillars of eternity actually are. But Obsidian’s not planning to dip a furtive pinky toe into classic CRPG waters and then leave its legacy behind again. This time, it’s in control of its own destiny, and no one knows that better than CEO Feargus Urquhart. He wants to push the classic Black Isle mold further than it’s ever gone before, into worlds so immense that the classic Infinity Engine never would’ve been able to handle them. But that was then, and this is now. His company has new-old tech and new-old ideas. Hear all about Urquhart’s grandest plans below.

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Check out my hype threads: Cyberpunk, and The Witcher 3!