| sunK1D said: It will be there for Forza 6. You have to give them credit though. They won't add anything that doesn't live up to their standards for the sake of just matching the competition. Turn 10 has always been that way and I can appreciate that. |
Same excuse as for Forza 4
“Every version we explore night and weather. We whittle down thousands of ideas, and we have these autonomous teams. We hire specialists. We build the game like an onion. At its core is a drop-dead amazing simulation engine. But we always assume we’re wrong, and then find the best way to make it better. It’s that commitment that makes me confident we have the strongest simulation, because we build partnerships other companies just can’t, and we have a commitment to getting it right at our core.”
“We then build assists and fun gameplay and things on top of it without ever sacrificing that. Well, part of that is a solid 60 frames per second. And I mean solid. When you start doing multiple projected shadows off of the front of the car… we have 16 players, so 16 cars times two, so 32 projected shadows. That is a very graphically intense thing.”
https://www.egmnow.com/articles/news/turn-10-explains-why-forza-4-doesnt-have-weather-effects-or-night-racing/#
If they can't make it happen on new hardware, why all of a sudden for Forza 6?
Shadows don't add to the gameplay, different time of day and weather do, get your priorities away from PR screenshots.







