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Jay520 said:
curl-6 said:

You're asking me to prove an opinion?


I mean the apparent impact that cinematics/violence/graphics has on gameplay. You don't have to prove that the direction is wrong. Just demonstrate that it exists, which shouldn't be up to opinion.

Overlong cutscenes detract from the gameplay because it's time that should be spent playing. Graphics can distract from gameplay because time and money that could have been spent on advancing the gameplay is instead spent on some giant pointless particle fountain to put in the background of a scene, or trying to squeeze as many polygons as possible into every character model.