JWeinCom said:
As for PSASBR, I believe what we were discussing their was viable moves and strategies, which is something that applies more to fighting games. As for Knack, I played a demo and I enjoyed it. Reminded me of the Lego games a bit. Controls well, looks great, and smacking enemies is satisfying. I had fun for the 15 minutes I played it. However, if the reviews are accurate, and those 15 minutes showed pretty much all the game had to offer in terms of combat and level design, then I probably wouldn't enjoy the full game. |
Joe is actually absolutely right. This is not about his opinion, to which he is entitled, it's about the lack of logic and the weakness of imagine's argument. "I played it, it's boring, it's dead" makes no sense. "I played it, it's boring. Considering the general consensus from reviewers and the sales, I think it's dead" would actually make some sense. Because the boring part is separated, as it has nothing to do with potential sales. Joe's example about COD was spot on. Whether Joe likes COD or not is by no means a good indication of sales.








