bananaking21 said:
@bolded - it isnt in a relatively open world game. the game is a linear game, with a linear story. very much like uncharted. they started in late 2010 so they been working on this for 3 years now. the team is around 100 people know but when they started it was a much smaller team. umm no, TLoU sold 3.4 million and that EXCEEDED expectations and made a profit. that game was also a new IP and took 3.5 years to make. you are pulling these numbers out of your nowhere, please back them up. according to this you are estimating that the game needs 204 million to break even, thats of course if we take that all sales are at full price and all at retail. Things that figure doesn't include: publishing staff costs, marketing costs (sometimes as much as the entire game budget), external contracting, and so on. I'm thinking at least $100m, yes. I see no evidence The Last Of Us made a profit. Tomb Raider and Sleeping Dogs didnt lose money. they didnt meet expectations, there is a huge difference. Crystal Dynamics said they were really happy with TR sales. it was Square who said it didnt meet expectations. if they didnt make a profit they wouldnt be making a sequal too. “SLEEPING DOGS,” “Hitman: Absolution,” and “TOMB RAIDER”—failed to reach their respective targets, and resulted in financially unsatisfactory consequences. They were a major factor in the deterioration of profits.We do not recognize this situation as a temporary phenomenon. That is to say, the financial results posted in the fiscal year under review reflect an intrinsic problem within the HD game business model" - Square Enix The sequels are because anything else they do in the HD space would be an even bigger failure. If you read the report, they'd love to leave the space altogether over the massive and insoluble financial issues with those games. we dont know how the length of the game is, the budget, if the game has multiplayer or how much sony is projecting for it to sell. yet you somehow manage to tell us its length and how much it needs to profit. seems legit. Yes, I have this tool, it's called logic. By examining past games that have failed, I can say that more ambitious games that sell less will fail harder. |







