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Soleron said:

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.


@bolded - it isnt in a relatively open world game. the game is a linear game, with a linear story. very much like uncharted. they started in late 2010 so they been working on this for 3 years now. the team is around 100 people know but when they started it was a much smaller team. 

 

@ underlined : umm no, TLoU sold 3.4 million and that EXCEEDED expectations and made a profit. that game was also a new IP and took 3.5 years to make. you are pulling these numbers out of your nowhere, please back them up. according to this you are estimating that the game needs 204 million to break even, thats of course if we take that all sales are at full price and all at retail. 

Tomb Raider and Sleeping Dogs didnt lose money. they didnt meet expectations, there is a huge difference. Crystal Dynamics said they were really happy with TR sales. it was Square who said it didnt meet expectations. if they didnt make a profit they wouldnt be making a sequal too. 

 

we dont know how the length of the game is, the budget, if the game has multiplayer or how much sony is projecting for it to sell. yet you somehow manage to tell us its length and how much it needs to profit. seems legit.