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Exile1987 said:
Soleron said:
JustThatGamer said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Well their last game came out late 2010, although they did develop the GoW: Origins Collection in 2011 but that probably didn't take no more than 3 months to create. With The Order 1886 looking to have a late 2014 release we can assume that it will have 3+ years in development which means it's a very large budget game and will be a good 10-12 hours long.

Also the game will not be as linear or 'on-rails' as the Uncharted games for example, If I remember correctly Ready at Dawn said they were inspired by Naughty Dogs 'open-linear' design in The Last of Us, so even though The Order 1886 is a linear story driven game it is by no means on rails.

I think it's going to be an amazing game, everytime I read or hear anything new about the gameplay, visuals, story & characters I get more excited.

Well..... then they'll lose LOTS of money when it doesn't sell the 6-8m they're obviously projecting.

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.