Soundwave said:
Maybe a bit. But I've always likened the casual audience to the hot Paris Hilton wannabe girl at the night club who loves to party and post selfies on Twitter all day. She's rich, good looking, young, and knows it. Nintendo one day is the "nice guy" at the bar who just got fed up with not getting any attention from girls that he decided to start dancing like a mad man and became the life of the party. To his shock, he even caught the eye of Paris Hilton Girl and they partied together for a night. But alas, at heart, Nintendo isn't the guy Paris Hilton Girl wants. He wants a relationship, Paris Hilton Girl just wants a fun distraction, she has 10 other guys always orbiting around her trying to impress her, but really the only guy she really wants is Apple (the big time alpha male). Nintendo shows up at the nightclub the next week hoping to impress Paris Hilton girl but finds she's "over" that as she has the attention span of a 6-year-old and barely acknowledges him. Nintendo wanted a relationship/marriage type situation with casuals, casuals just want to "party". Nintendo got suckered in by the rush of those casual profits, not realizing it wasn't sustainable. |
that was always going to be the case, long before WIi U was even thought of. Anybody who thought otherwise was living in a dream world. I dont put the blame on the casuals, thats like getting mad at a tiger for eating people, its in their nature. IMHO they were never going to keep them for numerous reasons, low attention span, but really that group does not care about games like we do. Plus their are only so many types of games they are interested in and how many Wii Sports knockoffs can you make. Hell you can look at the games for Wii and see the sales for certain series dropping. Deca Sports and Carnival games to name two and now JD. Ninty should have done a better job of at least sustaining the core audience, the people who actually care about games and just dont buy stuff in the holidays.







