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kupomogli said:
Zero999 said:
kupomogli said:
Zero999 said:
Mr Puggsly said:
I think that game could be 60fps PS360 as well.

Perhaps they should have shown a scene with more happening.

nope

https://www.youtube.com/watch?v=HEAKPh_h3Eg

let's see if I follow your excuse for logic. you are saying that since an unoptimized ps360 port doesn't run perfectly on wii u, then ps360 are more powerfull than wii u? i guess you must also think ps4/xone are weaker than ps360. thank goodness mario and other wii u exclusives are a lot superior over ps360 games, thus proving my point, wich you quoted.

"then PS360 are more powerful than the Wii U."

You said that.  I think the Wii U is more powerful.  Better GPU and more ram.  Not that it matters as much, but weaker CPU than the 360 which is weaker than the PS3 CPU.  Even though it's more powerful, it's barely more powerful.


Actually, Wii U's CPU is only less powerful than PS3/360 ones if we're talking about how many FLOPS it can perform, since it's a PPC 750 variant. It's miles better in any other task, since it's a OoE CPU with a very short pipeline, so IPC goes through the roof negating any advantage PS3/360 might have due to their processors' high clockspeed. This actually explains most problems ports have on Wii U. PS3/360 engines use the consoles' CPUs heavily to perform floating point operations, since their GPU's can't keep up. Normally floating point operations would be left for the GPU to compute, since it's much better in that regard than a traditional CPU, but since X360/PS3 design focus heavily on the CPU aspect, you cannot expect those engines to run well on current hardware which leads those kinds of calculations for the GPU. It actually explains why games like ACIV and CoD Ghosts(which barely have graphical upgrades outside of resolution) can't run at constant 60FPS on the much more powerful PS4/XOne, simply because their CPUs are also much less capable on floating point operations than the Cell, for example.