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Pemalite said:
I grew up with Quake 3 Arena and Unreal Tournament, where framerates meant win/loose, so it's just ingrained in me at this point.

Thankfully, being a part of the PC gaming master race means sub-60fps can be the exception rather than the rule, with consoles you don't have a choice. - It's not like you can add more Ram or a faster GPU when you have the cash in a few years to up the resolution and/or framerates and experience it all better.

Eventually, I fully expect all games to be 30fps and sub-1080P on the consoles, Playstation 4 included. - Sacrifices must be made in some area's so that peoples demands for ever increasing image quality can be met. (They help with advertising too.)


Agreed. 30 FPS would be terrible in most PC games and frame rate actually matters, especially during online play. A poor framerate will also lessen the overall visual parity since it becomes more visible and disturbing the more effects and transitions you have on screen at once.

For me, a smooth framerate is more important than a really high one and also more important than really high res textures or perfect shadows and reflections. Adjusting the latter often greatly helps the former.

Framerates hasn't really been an issue in the console games I'v played in the last decade, terrible aliasing and severe pop-in issues on the other hand...