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Soundwave said:
curl-6 said:
biglittlesps said:
curl-6 said:
torok said:
In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.

They were very much in touch with the Wii, hence it breaking the 100 million barrier.


Wii sold that many because of casuals, motion controls, the price advantage it had against PS3/Xbox360

All of which was the result of being in touch with their target audience.


Unfortunately that's a fleeting audience. 

Nintendo will never willingly go the route of $1 phone/tablet games which is what that crowd now wants, so being "in touch" with casuals today is even more far gone from Nintendo's prinicipals than what the hardcore gamer wants. 


Yep, I agree with you. Now, the casuals have many options for their gaming needs when compared 6 years ago. Sony and Microsoft are in safe zone beacuse of their games are meant for hardcore which is only possible from big studios that they have to developer them.

But, casuals games can be developed by Independent small studios.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.