| Weedlab said:
Also, unlike other people I was not keeping my hopes up for anything (though new revelas would have been nice). I'm more incensed about the methods they employed tonight. DK is going to be great, but that was not the place for it. And to answer the latter part of your post (although it doesn't really realte to me), Nintendo have great games. That's established. Target audience, push, marketing and communication in general are important, and to me, they seem to be at fault here. Their games need to be channeled with these things in mind. Nintendo needs to capture mindshare of gamers beyond their fanbase. They're losing that battle. I'm disappointed in what I perceive to be consistent self sabbotage - not simply revelas or a lack of them in one award show. |
The way you make an announcement won't have any impact on how well a game will sell. Today Nintendo showed Cranky Kong on the VGX, to an audience very different from what the game caters to, but tomorrow, we see a huge marketing campaign for DKC: Tropical Freeze, and it sells amazingly well thanks to that marketing. My point is that how you reveal a game, level, character or whatever won't have any impact on how the game is or how much it will sell.
Similar to what happened to 3D World, the game got destroyed by people on gaming forums, they however love it now.
What Nintendo did today won't matter much at all in the long run, in both sales and quality of the game, hence why I'm asking why it is so important how you do a game reveal.
This talk about Nintendo out of touch is true for many things, but not today's reveal. Nintendo's problem go waay beyond what happened today, in fact, Cranky Kong is the number 2 trend on Twitter right now, I think they accomplished their goal.
Nintendo and PC gamer








