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Michael-5 said:

Kinda is an insult, she's gotta be one of the ugliest actors around, and to have huh go "okay buddy"....it hurts to watch.

It's not opinion the MGS IV can't play on 360 without being redesigned from the ground up to do so. They can't just partition and port it.

~40GB PS4 games need the space, ~40 GB PS3 games probably need 20-30GB, which if they could be partitioned would mean 3-5 disks on the 360. That is if they can be partitioned, and who wants a 5 disk game? JRPG's aren't bad because they are linear, you only change disks once, but with something like The Last of Us?

OMG, so your telling me, on top of being a $700 system at launch, it could have been more expensive with a second disk drive?

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The main thing is Sony designed the system to use BR, and keep their games in that format. You can't buy a PS3 without a BR drive. Microsoft designed the XBO to use Kinect, but after serious backlash from the community, they made it possible to play XBO with Kinect off entirely. So if it's Microsofts vision to allow gamers to play without Kinect, including it is forcing it upon us.

PS3 is a very different situation because there was no option to play PS3 without the BR Drive. Maybe now that digital sales are strong, they could make an optical drive free PS3. However, they did try that with the PSP Go and it failed. Microsoft isn't doing shit, they want to increase profits, so they are forcing Kinect upon us, even though it's a part of their vision not to use it.

I'd hit it.

Porting MGS4 would take a little work, but it can be done. Witcher 2 wasn't intended to be on multiple discs, but the developers figured out.

Pretty much all the noteworthy PS3 games are linear. Last of Us included.

They should have left out the cell and Bluray, that would have saved Sony and consumers a lot of money.

Right, both of their visions might have been bad ideas. That's kinda my point of the thread. I'm not saying putting Kinect in every box was a good idea. People in this thread are missing that point.



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