gmcmen said:
2 games that benefited from extra dev time because they came out later , and 2 games, that had very slight advantages, while most wiiu ports are 6-10 fps behind current gen versins rendering them almost unplayable imo, just look at ps4 vs xbone, ps4 is only 40% more powerful yet every game has an advanatge, and some which are huge, if we go be the insider specs, wiiu has less shaders, a weaker cpu, and can't do hd installs, which all show in mulitplatform games. |
Hello Ninjablade. :)
"Insider info" from neogaf is not a legitimate source; it's unreliable speculation by a bunch of anonymous nobodies.
Trine 2 and Need for Speed's "extra dev time" was simply because it took time to port to a different architecture. Both devs stated that the Wii U's greater capabilities allowed for the improvements they made. Frozenbyte even said the Wii U version of Trine 2 could not be done on PS3/360.
Trine 2 on Wii U is superior in terms of:
- Screen resolution
- Texture Resolution
- Anti-aliasing
- Water effects
- Physics
- Normal map compression
Need for Speed wins in terms of:
- Texture resolution
- Reflections
- Framerate
Other ports lag behind because they are lazy rushjobs.








