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sales2099 said:
Michael-5 said:
sales2099 said:
 

Now I take offense to that. As I am part of the lore fans, not the multiplayer bros fan group. The meta suffered because they rushed the MP, NOT the campaign

Halo 4 was by far at its best with the campaign story. It is the most emotional Halo story for one, which actually explores the relationship between Master Chief and Cortana. Master Chief finally gets back his sense of humanity with Cortanas death. The Forerunners are back from hiding, the political structure with all former Covenant races is in disarray, human rebellion in the colonies is resurging, and there is the inevitable return of the flood/precursors (all previous flood in games were "outbreaks" and not the actual impending invasion. Halo 4 ties in with the Forerunner trilogy novels and graphic novels.

You are either a MP fan of Halo, in which case you are excused. Otherwise, I hereby classify you as the many "fickle" fans who sorta like Halo but didn't actually get invested in it. Shame

I disagree, the game score suffered because of boring enemy types and weapons in the game. Literally the most commin enemy in the game is a dog, and all the for-runner weapons are clones of covanent/human weapons.

Halo 4 felt like a kids game with that villain. Back during Halo 1-3 Master Cheift was only a solder, the last of the elites, leading a desparate battle against the flood/covanent. Halo 4 feels like some lame villain, who was never even mentioned in Halo 1-3, has become some odd super threat.

Covanent classes were always in disarray, an Elite is a playable character in Halo 2 . Cortana became very emotional in Halo 4, they made her almost human, which was just really annoying.

The Didact was mentioned in Halo 3, and in novels that predated Halo 4. You'd know this if you actually invested in the story. The Foreunner weapons were similar to Covenant/Human weapons but still offered strategic differences all the same. It is also because the Covenant have modelled their weapons/ships after Foreunner bluprints/relics, and the Humans were implanted with a "geas" from the Librarian 100 000 years ago to subtely progress the way they have been technologically speaking. So it goes beyond coincidental similarities, the lore explains why. You'd also know this too. I did agree that the enemy types weren't more varied. but then again so was the origional Halo, and that game turned out all right :)

The MP had left out modes present in Reach. That is why the score suffered....it is pretty universal that the MP brought it down.

I can't speak for you thinking the Didact was like a kids game villian. That is just perspective that depends on your personal level of outlook and bias. He came across as bitter and had the righteous purpose that the novels set him up as. During Halo 1-3 Master Chief was NOT the last spartan. There were others in the lore at the same time....even during Halo 4 there are still a few Spartan IIs still alive.

Do you always expect the humans to be fighting a losing battle? Because the point of the lore is for Humans to ascend and take "the mantle", and essentially be the caretakers of all living life in the galaxy liek the Forerunners were before them. They can't do this if they are always near-extinction. The story must move forward. Humans have some breathing room, but still have a ways to go......that is where the Didact steps in. He was the Foreunner military commander that doesn't think humans deserve the mantle. He has a personal vendetta against them, he has more then sufficient motivation and power to be the new villian, to prevent humanity from attaining the mantle and try to make them extinct too. You'd know this if you kept up with the lore.

SInce the Covenant broke up, each race essentially fends for themselves and there is no locked alliances between any race anymore. This is not the same as how they were Halo 1-3. Your dismissal of Cortana seals it that you are just another fickle Halo fan. It even explains that her rampancy is what makes her more emotional/human rather then a AI in function. It's her unrestrained emotion that teaches Master Cheif his own humanity, rather then just being a pure soldier following orders without question.

Im sorry, im done here, but just wanted to say your opinion is wrong in that it is ill informed :P

My opinion is wrong? I thought Halo 4 was terrible compared to 1-3, and I hated the plot. How can what I like or dislike be wrong? You spent the entire game shooting dogs in the head, how is that fun? All the forrunner weapons too, are clones of Covanent weapons. You're making an excuse for why the weapons are so similar, it's still boring that way.

As for the Didact, they never mentioned that he was some super powered playbook villain in Halo 3, and who cares if it's in the comics after Halo 3, like I said Halo 3 was where it stopped being good. 343 is just not as good of a developer as Bungie.

My dismissal of Cortana seals it that I am just another fickle Halo fan? So basically, you're saying that because I don't agree with you, I'm wrong huh?

Sorry, but I'm just telling you that when you said people who critisized Halo 4 criticized it for it's multipler alone is wrong. How is shooting dogs in single player fun? Who the heck designed that enemy type? How are dogs with glowing heads scary? I thought Halo 4 was pretty bad as a single player game. It really had a disney touch to it with the Didac, and those damn dog enemy types. You can clearly tell in Halo 4 that the target audience is teenagers, that wasn't the case with Halo 1-3.

Just as an example, in Halo 1 there were long gaps where you just walked and explored. The forrunner structures on your first Halo were interesting, and there were long gaps without enemies and large areas, which gave the game such a mysterious vibe. In Halo 4 everything is explained to you, and having a clear cut evil villain is just silly.



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